![]() The wet conditions, along with the poor state of Russia’s land forces caused Russia’s initial push for Kyiv last year to be conducted along major highways. There is little need to look at distant history to understand the significance of spring weather conditions, however. It blunted the Soviet counter-offensives of the subsequent year. ![]() In the past, rasputitsa spelled disaster for the Mongols, Napoleon’s grand army, and even played a pivotal role in the second world war, slowing the German push towards Moscow in 1941. The spring thaw has historically dictated the pace of military campaigns in the region. The spring thaw, or rasputitsa, brings mud and rain, restricting freedom of manoeuvre and confining most movement to main roads and rail networks. With Vladimir Putin’s special operation having lasted a year already, Russia’s war machine is again encountering the same conditions that frustrated its initial advances back in 2022. Wave after wave of Russian forces have been thrown into the same sector of the frontline, with a heavy cost being paid for modest progress. While the city itself has some (limited) strategic significance as a regional transport hub, neither its symbolic nor material value justifies the price that Russia is paying. Sure enough, you can elect to rally some or all of your army, and a handy ‘burrow’ ability that allows you to effectively teleport to one of your gristmills with little effort, but when your forces are divided and positioned across the map, it can be tricky to effectively co-ordinate them in an efficient manner.With winter coming to a close in Ukraine, Russia is making a series of advances in the eastern Donbas region, with a primary aim of capturing the city of Bakhmut. Where things come a little unstuck, is that it can become a little frustrating to manage your forces on a per-unit basis when your forces grow to any sort of considerable size. Unit types, for example, fare different when pitted against one another, so artillery focussed units will do well against structures, anti-infantry flamethrower units will do best against other troops and so on, and so forth. ![]() Make no mistake however, in spite of its brief skirmish times and lean tactical model, Tooth and Tail brings the fury and the thunder in equal measure as each and every battle, especially on regular difficulty, ensures every tussle feels like a hard won conflict and one that elicits an equal level of satisfaction when victory is achieved.ĭespite how deeply Tooth and Tail would seem to eschew the typically overwrought RTS template, it still adheres to it in the areas that make sense in real terms. ![]() Since most of Tooth and Tail’s battles can be resolved from just five to fifteen minutes of play, it means that those who don’t relish the idea of sitting in front of a screen for hours on end to get their RTS fix, are able to do that now with just a fraction of the time needed.Įlsewhere, bereft of superfluous clutter and only displaying the most pertinent information, it’s fair to say that Tooth and Tail’s appeal to console folk is further enhanced by the virtue of its lightweight UI, too. Such a reductionist approach to what can so often seem to be an overwhelming genre helps Tooth and Tail fare well and stand out on PS4 too. Once you’ve assigned the workers to till the land (again this also costs food but you usually start with enough of it to get you going), the edibles start rolling in and before long you can start buying units, building structures and generally begin fuelling your ambitions to conquer your neighbours. The kicker to all of this however, is that do any of this neat stuff, you need to have the requisite amount of resource (in this case, food), to get it done and food can only come from the farmland that surrounds the gristmills which are friendly to your cause. Viewed from an isometric perspective, you can also build new structures which in turn spawn new units, hire mercenaries and construct turrets and other defences to guard your territory. As a furry, flag waving battle commander, each skirmish in Tooth and Tail has you rushing about the map using your standard to rally units to your side and direct them into combat against specific foes, or, order them to guard a particular area on the map. ![]()
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